#pragma once

class image;
class round_clock
{
public:
	round_clock(void);
	~round_clock(void);
	void render();
	void set_angle(float an);
	void set_pos(float x,float y);
	void load_image(image* back,image* point);
private:
	image* m_back_image;
	image* m_point_image;
	float     m_angle;
	// pos
	float  m_x;
	float  m_y;
};
